To do this, you need to create a site that fits its environment. Specifically, it should enable all the important goals to be met, in the right balance of priority. Any noise or confusion will make that process less efficient, which could mean that the site fails to realise some of its goals.

The general purpose of design is to facilitate communication of information. What is the important information that your site wants to collect or promote? Is it hard data or soft impressions? What are the commercial motives behind the communication?

Consider the sphere of design. If the site's goals are softer (e.g. brand building, entertainment, or a fashion portfolio), you probably need a solution that's very strong on aesthetics and a little less focused on speed of use and other functional performance parameters. However, if your goals are harder (e.g. selling products online, giving access to data, providing applications), you'll need to focus more on functional imperatives, which means going a bit lighter on aesthetic richness.

You may discover a number of different objectives, to do with brand promotion, data capture, sales, marketing, legal obligations, even social or political change. Don't freak out at this, because hitting the right balance between all these competing forces is one of the major themes of this book. There is a right answer out there, maybe several right ways, and you can find one.

Identify stakeholders

A good way to start to get a complete and clear picture of the full range of objectives a site needs to fulfil is to consider all the people or groups who have some significant interest in the project's success. These are known as stakeholders.

Stakeholders are real people, such as:

If you can speak to these people, get them to tell you what will signify success to them. Test each idea by asking: if this doesn't become true, will that constitute overall failure?

Stakeholder success criteria are useful in client management

Stakeholders' success criteria can also be useful for managing your client relationship, by helping you agree realistic and achievable goals in advance. For this reason, make sure you capture the stakeholder's own words, so that you can refer back to them.

During the design and development process, you may receive new requests from stakeholders, to include new features or link to other places. Everyone's human, and it's tempting to try to make a web site do more and more, as your focus changes over time. As a designer, you can find yourself under pressure from conflicting sources. Success criteria can be useful for keeping everyone clear on the true objectives.

Later on, you can revisit the success criteria, and help your stakeholders realise how your project has succeeded, even if their aspirations have changed over time.

What does your site have to do?

At this point, start writing down what needs to happen for your primary personas to reach their goals? Also, what must your site avoid to prevent failure?

In the next section, these vital factors will form the basis of a design touchstone. Writing this information down and referring to it frequently helps you stay on track and produce a more focussed result.

Examples of imperatives

Balancing opposing goals

After you've identified your own goal for the project, the various stakeholders' objectives that the site should fulfil, and the set of important goals that you must help your primary personas achieve, you might feel like you're facing an impossible task.

How do you balance all these opposing forces?

Your purpose may include results that are different from what your visitor wants. For example, you might want them to be aware of a new product, or you may want them to understand what differentiates your company from your competitor.

These personal or commercial imperatives can be part of your site's goals. But what if you realise that your primary persona's goals are at odds with your goals? If you prioritise their goals completely, can your site still succeed? And if your users can't achieve their goals, why should they use your site?

Win-win solutions

Of course, the ideal solution is a win-win, where you achieve your goal at the same time as enabling your visitors to reach theirs.

Do you love our approach to crafting simple & effective web sites that just work for people?

We'd love to hear about your web strategy. Contact one of our team today!

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Articles + tutorials in Goal-Oriented Design

Goal-oriented design
Overview of the use of goal-oriented design in web design
About goals
Why goals are important.
How people use web pages
How people really use web pages is different from the way designers think they do
Your goals
Identifying your personal goals will help you to achieve them.
Users' goals
The importance of understanding users' goals when designing web sites and applications, introducing personas as a design tool.
Personas in web design
Why using personas in your design process helps avoid common mistakes and creates a better product.
Web Site Behaviour and Usability
A good, usable, well-behaved web site gives concise, timely, and polite help.
Your site's goals
If you don't identify your web site's goals, how do you know what you design is going to work?
The Site Persona & Dialogue Process
Two more powerful tools for modelling the interactions on your web site. Site personas represent the site's brand and goals. The Dialogue Process is a way of designing interactions as conversations between user personas and the site persona.
Benefits of Splitting the Web User Experience
It's often a good idea to split the experience - providing different views and options for new site visitors and for more experienced users.
Win-win solutions
The best sites are consciously planned to deliver win-win solutions that deliver both users' goals and achieve the site's goals.