The best-designed web sites are sensitive to the needs of the users.

They’re designed to anticipate what real people are trying to achieve, and then to help them do it with the minimum fuss.

No-one uses the web for the fun of it

Every web site is a means to an end. We’re all looking to get something out of it, to achieve certain personal goals (states of being).

Common daily goals for me include:

  • to be relaxed and focused, knowing there’s nothing urgent I have to do urgently
  • to remain chilled out while I work
  • to know that I can support my family
  • to be entertained and informed

Note that none of these goals mentions ‘using software’, but they all happen to involve interacting with software in order to achieve them:

  • in order to relax, I make sure I’ve dealt with any urgent issues. One of the ways I do that is by finding out if I have any email, and dealing with any outstanding email messages.
  • to chill out while I work, I listen to music on my laptop.
  • to earn money to support my family, I design and build web sites, as quickly and easily as possible.
  • to entertain and inform myself, I find out what’s happening of interest, mostly using my web and RSS browsers

Using any tool is a means to an end. Understanding the ends that your visitors are wanting to reach gives you insight into what will help them have a more satisfying, successful experience (and achieve the site’s goals for you).

Using software is a means to an end.
Interaction design guru Alan Cooper wrote an illuminating book all about software and goals, in which he describes his goal-oriented approach to software design.
I recommend everyone who’s involved in designing software to read “The Inmates are Running the Asylum”.

Why will people use your web site?

Without actually meeting a representative number of your actual web site visitors, you can’t know their goals for real. Because this is usually very unlikely, you need another technique.

First, note down the different major groups of users, those who may use your site in different ways. For example, you might have returning customers, prospective customers, employees, and suppliers.

Write down each group’s typical goals. The goals should be broad enough to be typical of all visitors across the group Try to cover the full range of different needs and usage patterns.

e.g.

  • Prospective customer, whose goal is to understand how our products compare to our competitor’s.
  • End-user, whose goal is to find timely help using our product.
  • Young home buyer, whose goal is to find attractive properties to look round, with the ultimate goal of finding an apartment that suits her lifestyle.

For each type of user, follow the simple steps below to develop a persona who will represent each user group in your design process.

A persona is an imaginary real person who helps give your design process focus. They’re handy archetypes, based on everything you can find out about the real types of people who’ll use your site. To help make them believable, you’ll furnish them with their own realistic likes and dislikes, their own personal agendas, and most importantly their own personal goals.

(The process described here is primarily based on the goal-oriented design process created by Alan Cooper at Cooper Interaction Design. For further insight into using goal-oriented design for all kinds of applications, please read "About Face 2.0".

Creating personas

You should base your personas’ characteristics as much as possible on facts you know about your target market or actual user base. The best way to do this is to carry out prior research to interview a number of actual or typical site users.

Personas are more effective when they represent the likely preferences, goals, and contexts that your real users will have. Ideally, you should speak to people who fit the target audience right now, who are in the right position or have the right experience.

  • Picture what your persona looks like. Are they male or female? Are they working, studying, or out of work? How old are they? Give them a name, because a persona is a (pretend) real person. Maybe find a photo to represent them.
  • Think about their cultural background. What’s their language? What time of day is it when they access your site?
  • What skills do they have? IT skills and familiarity with using computers? What about other technical skills, maybe industry-related?
  • Are they likely to be challenged by any impairments, such as difficulty with sight or reading? Do they have any special needs, such as accessibility issues?
  • Next, write down what they are trying to achieve in general. What goal, or goals, do they wish to reach? For example, if they’re a consumer using the web at home, what are their goals for them and their family? If they’re a work user, what are their professional goals?
  • What specific goals will drive them to use your website? There may be more than one, if they are likely to use your site at different times for different things.
  • What are their personal priorities? What kind of thing will they appreciate? What kind of thing would insult, annoy or upset them? What kind of thing might make the difference between a tolerable experience and a pleasant experience? What about a delightful experience? What do they expect as a minimum? What do they hope for? How do they like to feel? What kind of things help them to feel that way?
  • What is their potential value to the site? Could they be a key customer or referrer?
  • Do they have prior experience of the brand, the market sector, the proposition, other similar web sites, previous versions, product range?
  • Will they get shown, or trained in, how to use the site?
  • What’s their likely frequency of use: one-off, irregular, regular?
  • Where on the web have they come from – and why?
  • What do they want to go away with?
About Face 2.0

About Face 2.0 - "The Essentials of Interaction Design"

By Alan Cooper, Robert M. Reimann

Level Introductory through Advanced

This is required reading for anyone who's interested in interaction design, goal-oriented design, and the design of user interfaces. It's written by Alan Cooper, a hero of mine and founder of the discipline of interaction design, and Rob Reimann, another expert communicator who worked with Alan at Cooper Interaction Design.

About Face 2.0 is the second major edition of the seminal text on how to create clear and usable software. Its principles and examples apply to web pages and applications as much as desktop apps.

This book will give you a thorough grounding in all aspects of interaction design, from the basic discipline of approaching the problem, through goal-oriented techniques and right up to designing the user interface. That's not to say it's a difficult book: it's extremely well written and easy to consume. I cannot recommend it enough.

Buy now from Buy now from Amazon.co.uk Buy now from Amazon.com

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Articles + tutorials in Goal-oriented Design

Site Personas and the Dialogue Process
Site Personas are analogous to User Personas. Whereas User Personas represent typical individuals in your target user base, together with goals and motivations, the Site Persona represents the site, embodying its brand and its goals.
Your Goals
Identifying your personal goals will help you to achieve them.
Benefits of Splitting the Web User Experience
It's often good to design different views for newer and more experienced users.
The Goal of Every Web Site Should be to Find a Win-Win Solution
The best sites are consciously planned to deliver win-win solutions that deliver both users' goals and achieve the site's goals.
How people really use web pages
How people really use web pages is different from the way designers think they do. Designing for how users really interact with web pages is the key to usability.
Using Personas & Scenarios in web design
Why using personas in your design process helps avoid common mistakes and creates a better product.
Web Site Behaviour and Usability
Why good behaviour is important in web sites and applications, and how to design for it
Understanding Goals of Web Site Users
The importance of understanding users' goals when designing web sites and applications, introducing personas as a design tool.
Your web site’s goals
It's vital to be clear on the goals of your web site's before you start visual design.
Using Goals in Web Site Design
Why goals are important in web site design, how to design web sites using goal-oriented techniques
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